Keycards

Keycards are major items in Check It Containment Facility. They can be used to access certain areas, and can also be used to escape.

Prisoner Check It
The Prisoner Check It is an extremely limited access keycard that is given to Test Subjects. Due to it being given to TS, it grants nearly no access to any important areas in the facility.

The following areas can be only accessed with this keycard:


 * The Test Subject cells
 * The Test Subject Cafeteria

Level 0 Check It
The Level 0 Check It is a basic (albeit restricted access) keycard that is given to janitorial personnel working in the facility. The keycard appears gray, with a black magnetic strip and the rest of the keycard under the strip is white. On the keycard, a Check It face can be seen, along with the words "Check It Clearance-0"

The following areas can be accessed with this keycard:


 * The janitorial spawn
 * The gate that leads to the ISD spawn and staff cafeteria (aka the Exit Gate)
 * The staff cafeteria kitchen
 * The shortcut that leads to the containment zone
 * The door to the small containment zone
 * The door which leads to the Scientific and Security Department spawns (along with the gate to the exit)

Level 1 Check It
The Level 1 Check It is the standard and lowest level keycard (other than Level 0) given to Foundation personnel. It appears similarly to all the other keycards in the game, but with a yellow color instead (this is shared with the Level 3 Keycard). Four of these keycards can be found in and around the facility, listed here:


 * 1) Underneath the Thief Cola Machine in the Test Subject Cafeteria
 * 2) In one of the vents Chill Raiders use to enter the facility
 * 3) Underneath the monitor in the area behind the black glass near the Test Subject Area
 * 4) In the monitor area next to the janitor spawn

The following areas can be accessed with this keycard (besides the areas lower-level keycards can access):


 * The one-way glass observation area next to the Test Subject Area
 * The front gates for BR-001 and BR-002
 * The entrance to the Special Containment Zone
 * The entrance to the Safe Containment Zone
 * CIC-009's (The Rat) containment chamber
 * CIC-015's (The Never Ending Puddles) containment chamber
 * The keycard lock to open the containment gate in CIC-019's chamber
 * The Breach Shelter
 * The Medical Bay
 * Executive Offices
 * Ethics Department room
 * The External Affairs corridor
 * The monitor area next to the janitor spawn
 * The tunnel that leads from the Foundation Personnel spawn to the generator room.
 * The entrance to the Overseers' offices.
 * CC-1's office.

The only team that receives this keycard is Foundation Personnel that are only Level 1 in the group. Previously however, the Scientific, Security, and Medical Department's used to have L1 instead of L2 during the early versions of the game.

It should also be noted that Test Subjects or a Foundation Personnel with a Level 1 Keycard cannot open the exit gate. This is presumably to prevent Test Subjects from escaping so easily and possibly because probationary personnel aren't allowed to pass the gate.

Level 2 Check It
The Level 2 Check It is one of the keycards given to Corporation personnel. Specifically, it is issued to Level 2 Employees, Scientific Department members, Security Department members, Medical Department members, and formerly Biohazard Cleanup Crews (their L2's were replaced with L3's at some point during or after Beta release). Chill Raiders also receive this keycard. The keycard color is green.

The following areas can be accessed with this keycard (besides the areas lower-level keycards can access):


 * The Emergency Task Force spawn
 * The Biohazard Cleanup Crew spawn
 * The Security Department spawn
 * The Scientific Department spawn
 * The External Affairs area
 * The Interrogation Room
 * The staff lounge
 * Both gates for BR-001 and BR-002
 * The facility's exit gates
 * The facility's interior entrance shortcut
 * The entrance to Solitary Confinement and its cells
 * The Safe Containment Zone
 * CIC-001's containment chamber
 * CIC-004's containment chamber
 * CIC-008's containment chamber
 * CIC-010's containment chamber
 * CIC-011's containment chamber
 * CIC-013's containment chamber
 * CIC-019's containment chamber
 * CIC-023's containment chamber
 * The empty Safe Containment Zone chamber
 * The shortcut from CIC-016's chamber to CIC-010's chamber
 * CC-2's and CC-3's offices
 * The Chill Raider rallying place

Level 3 Check It
The Level 3 Check It is one of the highest keycards in the game. By default, it is given to Level 3 Senior Employees, Emergency Task Force operatives, Biohazard Cleanup Crew members, and Default Occult Coalition operatives. The keycard color is yellow (shared with the Level 1 Keycard).

The following areas can be accessed (besides the areas lower-level keycards can access):


 * The Default Occult Coalition spawn area
 * The main entrance gate to the facility in the lobby
 * The facility's outermost gate
 * CIC-002's containment chamber
 * CIC-003's containment chamber
 * CIC-005's containment chamber
 * CIC-006's containment chamber
 * CIC-007's containment chamber
 * CIC-016's containment chamber
 * The keycard locks to open the two doors inside Sammy the Strawberry's containment chamber
 * The keycard locks to open the doors inside Su Tart's containment chamber
 * CC-5's and CC-6's offices

DOC Card
In older versions of the game, the Level-3 Keycard for a Default Occult Coalition player appeared as a teal keycard with the text "DOC CARD" instead of it having a yellow color and a "Check It Clearance-3" text. Other than the different appearance and text of the keycard, it still had a Check It face on it and performed identically to the regular Level-3 Keycard.

Level 4 Check It
The Level 4 Check It is the highest keycard in the game. In game, it can access all doors, and is only given to Level 4 Executive Employees and Internal Security members.

The following areas can be accessed (besides the areas lower-level keycards can access):


 * CIC-018's (Scoobs) containment chamber
 * The Control Room

Level 5 Check It
Note: Possibly given to Departmental Directors. Only known to exist in V2, possibly given to Directors in-game for V1.


 * Could possibly open CC-4's and CC-7's offices?

Administrative Check it
The Administrative Check it is a keycard higher than level 4, it can open all doors in the game, It is only given to Check it Corporation Admins, and the Site Command.

The Keycard used to be buyable for 1000 Robux in V1, But was put off-sale in V2, Restricted to Admins, and people who bought it before it went Off-sale. In V3, The card is now restricted to Admins, and Site Command ONLY. Everyone who had bought the gamepass in V1 had their admin card removed.

The following areas can be accessed (besides the areas lower-level keycards can access):


 * Site Command spawn

Chill Raider Keycard (Border asset)
In the border game, there is a keycard given exclusively to Chill Raiders. However, it can only access their spawn point.

It could be possible that the CR card (as is marked in the inventory) was originally from V2, though this is not known at the moment.

Doors that can't be opened
Note: Applies to regular keycards (L0 - AD), not L5, if it even exists to begin with.


 * that door thats behind the big mess
 * The Kitchen door in the Test Subject Cafeteria